ok let me share with you some of my simple setting for mental ray (MR),
long time ago i myself didn't really know how to hack this stuff, it's damn technical and the old version of MR was purely customizable,not user friendly and pretty tough to handle, normally i use final gather (FG) for standard MR rendering setting.FG is very powerful algorithm. here is another test render with its setting, the image itself is "blocky" since i rendered it with draft mode. some materials i used Jeff Patton's models such as carpet and you can download the setting and model here. Feel free to tweak and send your good pic of it.
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Ron! Have you tried architectural shader for the latest MR 3.5 yet? It is available for Max9, pretty awsome stuff. I did use that for MR for Maya 8.5. All shaders are preset one and kind of handy though for a lazy person like me :D..MR is too technical and you have to refer the manual back n forth several times. Initial shaders are not really what you really one sometimes. Even the SSS need to tweak a lot..tediuos but that is the only option i got for Maya. :(
ya did use it, pretty damn cool shaders there...MR rocks
cool.
except one constructive comment - big block photos are so slow to load.
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